1. Overview
  2. Foundation Track
  3. 1. Module 1: Async Rust Fundamentals
    1. 1.1. Async Await Model
    2. 1.2. Tokio Runtime
    3. 1.3. Task Lifecycle
    4. 1.4. Project: Async Telemetry Broker
  4. 2. Module 2: Concurrency Primitives
    1. 2.1. Threads vs Async
    2. 2.2. Shared State
    3. 2.3. Atomics
    4. 2.4. Project: Command Queue
  5. 3. Module 3: Message Passing Patterns
    1. 3.1. MPSC
    2. 3.2. Broadcast & Watch
    3. 3.3. Fan-In
    4. 3.4. Interactive Examples
    5. 3.5. Project: Telemetry Aggregator
  6. 4. Module 4: Network Programming
    1. 4.1. TCP Servers
    2. 4.2. UDP
    3. 4.3. HTTP Clients
    4. 4.4. Project: Ground Station Client
  7. 5. Module 5: Data Oriented Programming
    1. 5.1. Cache Friendly Data Layouts
    2. 5.2. SOA vs SOS
    3. 5.3. Arena Allocation
    4. 5.4. Project: Telemetry Processor
  8. 6. Module 6: Performance & Profiling
    1. 6.1. Benchmarking
    2. 6.2. Flamegraph
    3. 6.3. Memory Profiling
    4. 6.4. Project: Performance Audit
  9. Database Track
  10. 7. Module 1: Storage Engine Fundamentals
    1. 7.1. Page Layout
    2. 7.2. Buffer Pool
    3. 7.3. Slotted Pages
    4. 7.4. Project: TLE Page Manager
  11. 8. Module 2: B-Tree Index Structures
    1. 8.1. B-Tree Structure
    2. 8.2. Splits & Merges
    3. 8.3. B-Plus Trees
    4. 8.4. Project: B-Tree Index
  12. 9. Module 3: LSM Trees & Compaction
    1. 9.1. MemTables & SSTables
    2. 9.2. Compaction Strategies
    3. 9.3. Bloom Filters & Cache
    4. 9.4. Project: LSM Storage Engine
  13. 10. Module 4: WAL & Recovery
    1. 10.1. WAL Fundamentals
    2. 10.2. Crash Recovery
    3. 10.3. Checkpointing
    4. 10.4. Project: Durable Pipeline
  14. 11. Module 5: Transactions & Isolation
    1. 11.1. ACID & Isolation
    2. 11.2. Two-Phase Locking
    3. 11.3. MVCC & Snapshots
    4. 11.4. Project: Conjunction Engine
  15. 12. Module 6: Query Processing
    1. 12.1. Volcano Model
    2. 12.2. Vectorized Execution
    3. 12.3. Join Algorithms
    4. 12.4. Project: Catalog Merge

Meridian Space

Interactive Examples

Message Brokers